CharDee MacDennis – It's Always Sunny in Philadelphia
Disclaimer: Must be 21+ to be on this site and participate. This site is primarily an idea generator, not an actual suggestion. Please limit alcohol consumption to a safe limit. It is inspired by episodes from the TV series It’s Always Sunny in Philadelphia showing off the “Game of Games“
Coming Soon
If you want to know how to play Chardee MacDennis, you’ve come to the right place!
This page is instructions on how to play Chardee MacDennis in real life.
This adaptation of Chardee MacDennis derives its inspiration from It’s Always Sunny in Philadelphia: Season 7: Episode 7, “Chardee MacDennis: The Game of Games,” and Season 11: Episode 1, “Chardee MacDennis 2: Electric Boogaloo.”
This adaptation also takes much material from woefully unfinished versions of the game and seeks to build upon them and expand so that all may enjoy the “Game of Games.”
All of the cards are the points in Level 1-3 plus the Chance Cards. We are currently working on producing a printable format.
Want to help out or submit suggestions or extra cards? Email us at contact@chardee-macdennis.com
This website is great, but we’ve also compiled the rules, instructions, question cards, and supplies into easily printable and downloadable formats.
a. Timer: 7.5 minutes per team playing. Time does not start until after the Pregame Wine and Cheese Reception. Time stops between rounds and for penalties. The referee may stop time at will, for example, if a challenge will take longer than 4 minutes.
b. Ritual of Sportsmanship: The Pregame Wine and Cheese Reception is necessary to give the illusion of respect for the other team(s). One glass MUST be consumed by each player at this time. Schubert Moment Musicaux No. 3 in F Minor MUST be played on-loop at this time.
c. Team flag raising ceremony with single instrument performance. Preferably the
musician is terrible. Don’t forget the Haka!
d. No questions are allowed while time is running. If asked, all members of the asker’s team must chug their drinks for 5 seconds. The first team to reach Level 2 gets to count. If that first team is caught breaking this rule, then the second team gets to count—the torch can be passed only through intention to deceive; SHAME! Questions may be asked between rounds during intermissions.
a. There are three levels to the game: Level 1 Mind, Level 2 Body, and Level 3 Spirit
(no Level 4 Horror). Everyone starts in Mind. When a team advances to the next
level, that team’s character tokens are placed in the next circle.
b. Teams advance in level by obtaining cards. 5 cards are required to advance from
Mind to Body, 4 from Body to Spirit, and 3 to win. Cards are obtained through
challenges.
c. Chance to steal: If a team decidedly fails a card’s instructions, other team with the least cards at the same level have a chance to steal. Coin-flips on who goes next.
a. 2 Team Game: If a team is caught cheating, the other team advances to the cheaters’ current level
b. Multiple Teams: Cheating team loses all cards on their current and previous level and moves back to the beginning of the previous level.
c. If the team is caught cheating in Level 1, the cheating team loses all cards and all other teams advance one level.
a. If someone spills his/her drink, the team of the spilled must chug ALL other drinks-
–includes members of all other teams regardless of level.
a1.If teams are uneven, such as one team of three and one team of two, for penalties and requirements of ‘finishing all the drinks of the opposing team,’ the larger team will consume one average drink for each additional person on their own team to even the playing field.
b. Trivia cards in Level 1 have the answer written on them. The team of the person who
drew the card must answer correctly, or else the opponents have a chance to steal.
c. Swearing is not allowed after a team reaches Level 2. As with questions in 1.d., all
members of the swearer’s team must chug their drinks for 5 seconds. The first team
to reach Level 2 gets to count. If that first team is caught breaking this rule, then the
second team gets to count—the torch can be passed only through intention to
deceive; SHAME!
d. In Level 3, if you draw a card and are not willing to perform the task AND no
opposing teams act on the chance to steal, then everyone playing the game must
take a shot.
d1. If the Level 3 card already lists a penalty (like another shot) for failing to earn it, then the drawer of the card or team of the drawer of the card with no sticktoitiveness must perform all additional penalties listed; whereas the opposing teams do not.
e. Anyone who uses their phone while time is running must chug for 5 seconds.
f. If the game is played on St. Patrick’s Day, anyone not wearing green must take a
shot of their liquor of choice during the Pregame Wine and Cheese Reception.
a. No vomiting! As this is a drinking game, and the goal is to get drunk, then vomiting
is to be punished. Any player who vomits from alcohol consumption must consume
a greater or equal volume of that which was expelled from his/her body. Exceptions
are made when the purpose of the activity is to vomit.
a. Wine is served in Level 1. Beer is served in Level 2. Liquor is served in Level 3.
Teams switch over to the new liquids individually advancing from level to level.
b. Each Level has its own set of cards.
c. CHANCE cards are split and mixed evenly between all three levels before the start
of every game by a neutral party (referee).
d. CHANCE cards DO NOT count towards completing levels, yet not following
through with the card will result in a penalty shot.
e. Cards ideally are identical in look/feel to minimize cheating
f. If a card says “until the end of the round,” and is the round winning card, the task
carries over to the end of the next round.
g. Each time a team earns a card, the other team members have to take a sip of their
drinks.
h. A team advancing to the next round must finish whatever it is that is currently
considered his/her own drink.
i. Nobody wants to hear your opinion:
j. If a team loses a card or fails to keep it in pristine condition, then the card no longer
counts for them. Say, for example, the team is in Level 2 but spills beer all over its
cards from Level 1: that team must now go back to Level 1 to re-earn the cards. The
team may then return to its original point in Level 2. If a team damages a CHANCE
card, it counts negatively for the Level the team is currently at.
a. Richard Garfield Corollary: If the rules say to do one thing and a card says something
different, the card wins.
b. Anything that is not clear like a ‘who goes first sorta thing,’ will be settled by a Coin
Flip or series of Coin Flips.
c. Throughout the various cards—particularly in Level 2—there are nondescript
examples of players taking paces. To settle arguments around the definition of what
exactly a pace is, the players of CharDee MacDennis will use the measurement of
pace as provided by Wikipedia:
A pace is a unit of length consisting either of one normal walking step (~0.75 m), or of a
double step, returning to the same foot (~1.5 m). Like other traditional measurements, paces
started as informal units but have since been standardized, often with the specific length set
according to a typical brisk or military marching stride. In the US, it is an uncommon customary
unit of length denoting a brisk single step and equal to 21⁄2 feet or 30 inches (76.2 cm). Pace
also refers to the inverse unit of speed, used mainly for walking and running. The most
common pace unit is minutes per mile.
a. The winning team of the game gets to do whatever they want to the flags and game
pieces of all other participants.
b. Should the game run out of time and there is more than one team in Level 3, the
Black Card must be drawn.
Zamboozle: Steal a piece of furniture from an owner not associated with the game
Last Water Bender: Jump into the nearest natural body of water and shove a handful of whatever is at the bottom (physical) into your mouth.
Dayman (ah-ah-ah)
Fighter of the Nightman (ah-ah-ah)
Champion of the Sun (ah-ah-ah)
You’re a Master of Karate
And Friendship
For Everyone!
Disclaimer 2: We are in no way affiliated with It’s Always Sunny in Philadelphia, FX Networks, 20th Television, Fox, 3 Arts Entertainment, FXX, or any other groups or people related to the show. It’s Always Sunny in Philadelphia and all it’s hilariousness is property of the above orgs.